Virtual Adept

May 10, 2006

Nintendo Press Conference

Filed under: E3-2006, consoles, gameboy, gamecube, handhelds, nintendoDS, wii — virtuadept @ 8:09 am

Nintendo’s press conference at E3 was amazing. They brought the Revolution/Wii out right away, and yes, Wii is apparently the official name, it wasn’t a joke. But the Wii looks incredible and is going to have an amazing line-up of games. The “wii-mote” remote/wand controller truly does appear to work very well and will change the way we play games. Here’s some of the games they announced for Wii:

Legend of Zelda: Twilight Princess - yes, it’s a full Wii game, with enhanced graphics and of course fully using the wii-mote interface, you use the nunchuk addon to control Link’s movement and shield, and the wii-mote to aim and attack and for most functions. The interface looked slick. And the wii-mote apparently has a speaker and rumble capability, which is used to great effect in the new Zelda. When you pull your bow string back, you’ll hear it right on your wii-mote, and feel it get taunt. When you shove your nun-chuk forward, you’ll bash with Link’s shield and feel it. Yes, that’s right, the nun-chuk also has the motion/position detection in it, and force feedback on it too. And for those unlucky enough not to score a Wii, there will be a version of Twilight Princess released for the GameCube as well with standard GC controls. Best of all, this game will be a launch title for the Wii.

Red Steel - The Ubisoft shooter/brawler. Apparently you’re some kind of vigilante or cop, I’m not sure but you shoot bad guys with the wii-mote and move with the nun-chuk, and you can also do all kinds of cool moves, plus you can sword fight with the wii-mote, using it like an actual sword (oh yeah, forgot to mention that you also do this for Link in the Zelda game). While Zelda will concentrate on the adventure and puzzle solving aspects, Red Steel focuses on the action.

Super Mario Galaxy - this will be a system launch Mario game for the Wii and it looked great. You use the wii-mote to direct mario, but it’s not clear to me how that worked, although it seems like the wii-mote has very precise motion detection and can detect mere flicks of the wrist to do stuff in Mario.

Metroid Prime 3: Corruption - we only got to see glimpses of this but it looked amazing and will use a control scheme similar to what I described for Red Steel. This I think will be a 2007 release.

Wii Sports - up to four players can whip our their wii-sticks to play tennis, golf, or baseball, and the motion of the controller is used exactly like you’d expect to control your player, so you’ll swing it like a golf club in the golf game, or like a tennis racket in the tennis game, or like a baseball bat in the baseball game. Should be fun, the tennis demo looked really neat.

Several others were mentioned or shown, including a Rayman game, Tony Hawk’s Downhill Jam, ExciteTruck (sort of a 3D “exitebike” but with an off-road 4×4 truck instead), Metroid Prime 3, Project H.A.M.M.E.R. (some kind of beat-em-up I think), Animal Crossing, Disaster: Day of Crisis, Super Smash Bros. Wii, WarioWare: Smooth Moves, Batallion Wars Wii, Pilot Wings, Pokemon, Super Monkey Ball: Banana Blitz, Donkey Kong Wii, Final Fantasy Crystal Chronicles, Fire Emblem Wii, Mario Kart Wii, Madden 07, NCAA Football 07, NBA Live, NASCAR 07. Also they said that 27 games would be playable on the E3 floor so we should be hearing a lot more about those games this week.

But that wasn’t the only thing exciting at the conference. Nintendo also revealed a bunch of new DS titles, such as a new Yoshi’s Island 2, a new Kirby game, a Star Fox game, DiddyKong Racing, Magical Vacation, and more, plus games we already knew about such as the Final Fantasy III remake got some great footage shown. The DS will be the handheld to own this year.

In short, Nintendo pwned Sony, their show was far more exciting and far more cool stuff was shown, with actual gameplay footage, not just cinematics. The only downside is that they did not announce a price or a firm launch date yet.

February 23, 2006

Finished: Final Fantasy

Filed under: fantasy, gameboy, handhelds, review, rpg — virtuadept @ 10:55 am

Finished the first game in Final Fantasy I & II: Dawn of Souls, the original fantasy in a great RPG series. It was a pretty fun 30 hours of entertainment. The story is pretty thin, really, but it was fun exploring. The endless random combats got in the way of fun a few times. I spent a lot of time playing the game in front of the TV watching superhero cartoons on our DVR, and I’d glance at the game to give new combat orders occasionally. I’m sure if I had paid more attention to the game, I could have finished it a lot quicker.

Final Fantasy is the easiest game in the series that I have played so far. I never really went looking to level up just to level up. I did very little exploring that wasn’t motivated by some goal. But the goals in the game are not entirely clear all of the time. It is extremely important to talk to people in the towns, that gives a lot of clues, but even then it isn’t always clear. The couple of times I had to look at a walkthrough, it was because I was confused about what the goals were.

By the end of the game my characters were level 85. The Monk (evolved to Master) was the weakest character throughout the game, but at the very end of the game I finally found a new kick ass katana that he could use, and he started dealing out the most damage (by far) of any of my characters. That was helpful in the final boss battle, but I’m not sure it was really worth having to put up with his poor performance for the first 29 hours.

The Red Mage/Wizard is a pretty decent character, I could see it possible to play the game with a party of four Red Mages. They have very good melee skills, for when you’re running low on mana, and can do most of the black and white spells. They can’t use that great of armor, but you would just have to spend a lot of your money on potions and heal up after battles. The lack of some of the most powerful white and black spells might become a problem in the latter part of the game, but maybe not. A hasted Red Mage with an excellent sword can dish out a lot of melee. Most of the good swords in the game were weildable by the Red Mage/Wizard.

I’d still recommend the 2 Warriors, Black and White mages party for a starter. I haven’t tried the Thief tho, it might be better than the Monk. Even by the end of the game I’d only killed 75% of the monster types. I am not sure where those other critters are. But it would be fun to explore and try and find and kill them all. Some day I might replay the game using a party of Red Mages and try and kill every critter. The Bestiary shows you how many you’ve killed of each kind and their stats and a picture. It’s like Pokemon! Gotta Kill ‘Em All!!

I’m not going to start Final Fantasy II for a while, I’ll give myself a little break from FF and try some other type of game for a while. But I’ll definitely pick it up in a few weeks or so.

Final Score 7.5/10

February 21, 2006

Now Playing: Final Fantasy

Filed under: fantasy, firstlook, gameboy, handhelds, rpg — virtuadept @ 9:50 pm

I’m about halfway through Final Fantasy for the GBA playing on my DS. This is part one of the dual-game cart, Final Fantasy I & II: Dawn of Souls. This game is old school RPGing and it’s great. The plot for the game is pretty thin, but it’s still got that FF charm. So far I’d give this game an 8/10, if you have a GBA or DS and like RPGs, get it.

If you decide to play this, my recommendation is to take 2 warriors, a black mage, and a white mage. I have 1 warrior, 1 monk, 1 red mage, and 1 white mage. The red mage is pretty good, sort of all-purpose mage that isn’t that great at magic, but can also dish out a lot of damage in melee. But she can’t do all of the spells and in the later game I’m noticing this to be a problem since I’m blocked from most of the better level 6+ spells. The monk is worthless. Even after upgrading to Master that character is by far the weakest. I hope I find some gear or something to improve him, the thing is, he’s still using mostly the same gear he had since like level 8 or 10 and we’re in our mid-50’s now.

May 19, 2005

Nintendo Game Boy Micro

Filed under: gameboy, handhelds — virtuadept @ 1:04 pm

Engadget has some excellent pictures of the Nintendo Game Boy Micro. This is a tiny, tiny version of the Game Boy Advance. I guess if the SP wasn’t small enough, now you can mount your GBA on a key chain. I’m not exactly sure who the target market for this is. It looks too fragile for kids and the screen is way too small for adults. Heck, I squint when trying to read stuff on the orginal GBA and it’s a monster compared to the Micro. When Nintendo announced that they had an new GBA in the works I was hoping it would be revolutionary, and BIG like the PSP, but I guess not. I wanted a system that could play at least PS2 quality games.

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