Virtual Adept

September 28, 2006

Bioshock and Splinter Cell Convicted to be Microsoft Exclusives.

Filed under: consoles, fps, pc, scifi, xbox360 — virtuadept @ 4:43 pm

More bad news for Sony fans. You won’t get any lovin’ from the developers of Splinter Cell Convicted or Bioshock.

Bioshock is going to be the spiritual successor to the System Shock franchise, set in some kind of underwater utopia where genetic experimentation went horribly wrong. If you have not yet seen the developer-commentary gameplay videos of Bioshock, definitely check it out, this game looks great and will be far more to it than just a typical FPS shooter. I think some of their claims about the AI are stretching it a bit, but even if the AI isn’t as awesome as they claim it will be, the game still looks great and has a lot of unique gameplay to it.

As for Splinter Cell, I’ve never been a big fan, but it’s got to suck for Sony since it is a very popular franchise now. Oh well, I guess Sony has Metal Gear.

Bioshock and Splinter Cell Convicted are supposed to come out for the Xbox 360 and Windows.

 

September 27, 2006

Halo Wars for Xbox 360.

Filed under: consoles, scifi, strategy, xbox360 — virtuadept @ 10:53 pm

Microsoft announced a X06 today that there will be Halo Wars, a Real-Time Strategy game set in the Halo universe, coming for the Xbox 360 sometime in the next year or so hopefully (no launch date has been given yet). The trailer for it they showed looked great. You can get the trailer and more info over at GameSpot. This is a really big deal. If done right, Halo Wars could bring a whole new batch of gamers to the Halo franchise. I just hope they decide to do a PC version.

September 25, 2006

Lots of Games, Nadda Money.

Filed under: consoles, fantasy, gamecube, handhelds, historical, nintendoDS, pc, playstation2, psp, scifi, xbox360 — virtuadept @ 2:40 pm

Just saw the list of games to be released this week over on Joystiq. Their full list is amazing, there’s going to be over 20 games released this week. Here is just a sample, the ones I might actually be interested in:

  • Baten Kaitos Origins (GCN) - this is a must have for me.
  • Mario vs Donkey Kong 2: March of the Minis (DS) - will wait on reviews but this looks great.
  • Just Cause (PC, Xbox, PS2, 360) - liked the demo for this for 360, might try the PC ver.
  • Mage Knight: Apocalypse (PC) - I’m mainly interested in this so i can get the cool dragon pack-in.
  • DEFCON (PC) - this is from the makers of Darwinia. Might be good, I’ll wait and see though.
  • Valkyrie Profile 2: Silmeria (PS2) - this is a must have for me.
  • Caesar IV (PC) - will look at reviews.
  • ParaWorld (PC) - will look at reviews.

I am really getting behind on my RPGs, There are now like 6 or 7 out for the PS2 that I haven’t aquired yet. I am kind of obsessive about collecting all of them so I will probably be dishing out some dosh soon. But on the downside, I really wanted to save my money to get a Wii in November. :-)

 

February 24, 2006

No Fallout 3 Anytime Soon

Filed under: pc, rpg, scifi — virtuadept @ 11:45 am

I have been reading a few web sites, and learned that Fallout 3 is not going to be shown at E3. For those that don’t know, the Fallout series is one of the best role-playing game series that has ever been made. Developed by Interplay’s internal studio, Black Isle Games, Fallout 1 and 2 were exceptional RPGs that allowed the player unprecedented freedom of action. What you chose to do in the game had an impact on the story, and how you chose to develop your character made the games play out in very different ways. And the post-apocalyptic setting was done with such style and flavor that one couldn’t help but love it. I heart Pip-Boy.

Anyway, so Interplay went kaput and so did any hopes of another sequel (after the much maligned, but still fun Fallout Tactics, a squad-based tactical strategy game that sadly didn’t have the original series’ style or open-endedness). That is, until Bethesda aquired the rights to the Fallout name and setting, and sometime in 2004 began production of Fallout 3. No one really knows what changes Bethesda is making to the Fallout franchise with this iteration, but based on the developers discussions the game is extremely important to them, and they are taking their time with it, much like Oblivion.

Since Fallout 3 will not be shown at E3, we can pretty much rule-out a release in 2006 and probably early 2007. I guess fall 2007 is about the earliest we could hope to see it. Here’s hoping that it will be worth the extremely long wait!

February 4, 2006

Couple of Reviews

Filed under: consoles, fantasy, historical, military, pc, playstation2, review, rpg, scifi, strategy — virtuadept @ 2:08 pm

A couple of reviews of mine were posted on Game Chronicles. The first is a review of a strategy game, Cuban Missile Crisis: The Aftermath. I give it 5.2 out of 10. Pretty much avoid unless the subject matter is really compelling to you. It mixes turn-based strategic level game which was pretty cool with a crappy and frustrating RTS battle mode.

The other review is for a great Playstation 2 old school RPG, Wild Arms: Alter Code F. This is a remake of the original Playstation Wild Arms game, and it’s a good one. Great story, very fun gameplay, if you like console RPG games definitely this is worth a look. I gave it 8.8 out of 10.

January 6, 2006

Earth 2160 Reviewed

Filed under: pc, review, scifi, strategy — virtuadept @ 6:48 pm

GameChronicles has posted my review of the PC real time strategy title, Earth 2160. Overall, if you are an expert in the genre you will probably like the depth this title offers, but newcomers should look elsewhere, as the AI is killer, and other aspects make the game very difficult with a steep learning curve. It looks great, though. I scored it 7.2 out of 10.

F.E.A.R. Reviewed

Filed under: fps, military, pc, review, scifi — virtuadept @ 6:37 pm

I should have mentioned this earlier, but GameChronicles has posted my review of the PC first person shooter, F.E.A.R. I give it 8.8 out of 10. In a nutshell, if you have a medium or high end gaming machine, you definitely need to check this one out. The AI is superb, and really gives the single player experience more realistic gun battles. You can get it at Amazon pretty cheap.

July 2, 2005

Area 51 Reviewed

Filed under: fps, pc, review, scifi — virtuadept @ 12:10 am

I reviewed Area 51 the PC shooter over on Game Chronicles. Bottom line, a pretty fun shooter that doesn’t do anything revolutionary, but doesn’t do much wrong either.

June 20, 2005

Restricted Area - First Impressions

Filed under: firstlook, pc, rpg, scifi — virtuadept @ 12:15 pm

Got myself the latest Diablo-style action/RPG called Restricted Area. I’ve spent about 2 or 3 hours in it so far and I have a few words to say about it based on my first impressions. First of all, the game uses Starforce copy protection, which if you are not aware of yet, is a pretty insideous form of protection that blacklists certain applications, and if you have those installed on your PC it refuses to run. Certain backup software and virtual disc software will cause it to not work. But in my case it worked okay so I guess I can not complain.

The startup screen lets you change a bunch of options supposedly related to game settings. DO NOT CHANGE ANY OF THEM. I did my first install, and the game flat out didn’t work right. I later read on usenet that not changing any options might work better, so I reinstalled and wala, the game works great if you don’t touch the options. Kind of stupid to put them there so that unsuspecting players break the game before it even begins.

Graphically, Restricted Area is similar to the Fallout games, with a grungy dystopic future theme going for it. It’s got a cyberpunk feel to it. The animations are a bit clunky looking but the starting town area looks pretty decent. Missions so far haven’t been that great graphically, but I’m told it gets better so I’m holding out for that I guess. I think the developers must have a crate fetish, there are so damn many crates all over the place. Overall on a scale of 1 to 10 I might give R.A. a 6 or so on graphics. Certainly not the worst ever but nothing to write home about.

On the plus side, the gun sounds are cool, and so is the background music. The techno beat synthesiser music fits in perfectly with the mood and themes of this game. If you’re a fan of bands like Prodigy or Chemical Brothers, you’ll probably like the music here. Reminded me also of Blade Runner in some ways, as did the graphics in some cases. Voice acting on some of the NPCs is good and bad on others. I’d give sound maybe 8 out of 10 just based on what I’ve heard so far.

Gameplay is basically just like Diablo 2. I’m playing a gun-toting sociopath, code named “Solo”. He specialises in automatic weapons. It’s pretty fun to mow down mutants at range before they can ever close to melee. The important thing is finding cool cybernetitcs and installing them to boost your stats and skills. Gaining levels lets you assign skill points to the skill trees and/or also beef up your attributes/stats like strength or constitution, etc. One thing that is kind of weird is that your limit on what cybernetics you can have installed is based on the strength stat, so if you want to have a walking cyborg, you gotta pump up the strength. That makes me think that maybe a melee character might be an easier build.

I do not know if there is a multiplayer or not, I haven’t tried it if it exists. I’ll investigate that further. More details on this game later as I explore more. Overall now I’d rate this game maybe a 6 or so out of 10, just based on first impressions, but I might decide to change that assessment based on a more in depth look. Check out the Amazon page for some more impressions of other buyers.

Update: There is multiplayer but it’s either LAN or direct-IP only, there is no internet matchmaking. I still have not tried it. I am not sure my old PC will run it. Maybe I can find someone who has the game and will try a direct-IP game with me.

March 21, 2005

Jedi Academy Final Scenes

Filed under: fps, pc, review, scifi — virtuadept @ 8:43 pm

Ok just finished Star Wars: Jedi Knight - Jedi Academy. Great game. I played through the Dark Side ending first. Very cool. At the end you get to fight Kyle Katarn and by far he is the most formiddable opponent in the game. I won’t spoil what he does that is so difficult or what the ending scenes are like afterward. Then I went back and played the Light Side ending, and it was also pretty cool, you got to fight a nasty Sith Lord evil thingy at the end which was pretty hard but not as hard as Kyle. One thing is, the Light Side ending is way easier than the Dark Side ending. That is because the last level running up to the ending sequence is full of Sith AND Jedi, but if you go Light Side the Jedi will help you fight, but if you go Dark Side you have to kill all of them.

I am not sure how you could finish this game without taking both light and dark force powers. There are certain powers that aren’t that useful (or at least, I didn’t need them much), but certain powers on both sides are just way too useful. I am not sure how I could have finished the game without Force Grip, it’s just way too convenient to Grip someone and then drop them over a ledge. Or Grip them and then run up and slash them while they have no sabre up. And I never would have made it through the last level without Force Heal, it’s just too much fighting and not enough healing around and Force Drain just isn’t a good enough substitute for Healing since you can’t use it in between fights.

I am thinking about playing through again, this time using a female jedi (yes, the game is customized to allow you to play either as male or female protagonist and the cutscenes all change depending on which you take). I’m thinking of trying to take NO Dark Side traits this time and see if it’s even possible.

Anyway, as I mentioned earlier, if you are a Star Wars fan check this game out.

Cops 2170: The Power of Law

Filed under: pc, review, rpg, scifi, strategy — virtuadept @ 8:36 am

I just finished up my review of the strategy/RPG game Cops 2170: The Power of Law and the review is being posted right now over on www.gamechronicles.com. From the main page you should see the link to the review there.

Jedi Knight - Jedi Academy

Filed under: firstlook, fps, pc, review, scifi — virtuadept @ 7:37 am

I already blogged a first look of Jedi Knight - Jedi Academy a few weeks ago. I’m almost finished with the game now. I got in several hours of it this weekend. This is a really fun first person shooter. Most shooters I get sick of and quit before I get finished with them, but this game stays different enough to be fun all the way through.

Near the end of the game there is a dramatic scene where you have to make a choice between following the Light side of the Force or the Dark side. I saved the game at that point and then took the Dark side path (muhahahaha). I’m pretty sure I’m making it harder on myself, though, because now at the end level I am having to fight both the good Jedi who were once my friends and also the evil Sith (because, you know, I want the Big Evil Power all to myself).

The jedi battles in this game are a hell of a lot of fun. You have a bunch of different Force powers at your disposal and you use those (so will the enemies) to try and beat them plus of course your light sabre. Forget about shooting Force-users (Jedi and Sith) with your guns, they just reflect your shots right back and you and you take the damage. Even grenades are useless, they’ll bounce it back right at you. I have managed to kill a few with grenades by using indirect fire (bouncing it off a wall and then having it land near them).

I concentrated at first on the Dark side powers, such as Force Grip (lets you choke people like Darth Vader, and you can lift them up and fling them around at higher levels) and Force Drain (sucks the life out of your enemies and gives some to you). After I maxed those two I started buying up a Force Berserker thing (forgot the actual name of the power) which makes you pretty much invulnerable, but you not-so-slowly lose health points while the power is active. So after the power ends you’re really weak, and easily killable. I didn’t like that too much so I only put 2 points in that one and the fourth Dark side power wasn’t that cool sounding so I decided to get some light-side powers. One power is extremely useful which reduces damage for any type of energy or physical damage, so with that bumped up to max, basically the only thing that can hurt you are the Jedi/Sith using their powers. Also put at least one dot into Force Healing. That way after you kill some things you can at least heal yourself back up to full. There’s also a power that lets you absorb Dark Force energy but I found that it’s not that useful so even though I bought it up two dots I don’t use it much.

By the end of the game the Force powers I used the most were: Force Grip - I would use this as much as possible. What I try to do is get close to a drop-off, a ledge, and lure the enemy Jedi/Sith up to me, then Force Grip them and drop them over the edge. Aaaaaaahhhh! Oh, so sorry, poor Jedi fall down and go boom. Another good thing about Force Grip is that it forces them to lower their light sabre, so if you grip them and then rush up and slash with your light sabre you can get in a free hit that way.

Force Drain also I use a ton. I used the Heal when out of combat but a lot of times near the end game I was having to fight 3 or 4 Jedi/Sith at once. What’s really cool is that there are Jedi AND Sith all there together (at one room I think there were like 8 force-users, some Jedi and some Sith) and so it’s a massive melee, with everyone wanting to kill me but also wanting to kill each other. During those I would take cheap shots at the Jedi (because I’ve found that the Jedi are harder to kill, so I tried to take them out first) while they were engaged with the Sith. When you’re fighting that many people the only way to stay alive is to use Force Drain to keep your health level up.

Force Push - you have to use this a lot. For one thing it’s cool to Force Push people over a ledge and listen to them scream as they plumet to their death. But for another, Force Push will break a Force Grip on you, so if you are being Force Gripped you hit the Force Push button as fast as you can to get out of it.

Force Speed - This is damn useful in a battle against multiple opponents. You can dodge their attacks and maneuver behind the Jedi/Sith to slash them from behind.

Force Jump - basically this is a mandatory power that is primarily useful just to make it through the levels because they require a ton of jumping. The nice part about this power is that it’s automatic, if you jump, you automatically Force Jump if you have the force power available. It can also be a life saver in combat if you are being trapped by two or more opponents you can jump away sometimes. By the end game when Force Jump is maxed out you can jump incredibly high.

Apart from jedi/sith the other enemies of the game offer little challenge. Sometimes they can gang up on you and put a hurt on, especially at earlier levels. Also some of them might have powerful weaponry that can majory hurt, like a rocket-launcher. There’s some cyber-suit storm troopers that are hard to kill without heavy weaponry. There were also some light-sabre weilding droids that were very tough, and the only way to kill them was with repeated light sabre swipes or throwing the sabre at them. Also there were some jet-pack flying storm troopers that were only hard to kill because they are kind of hard to reach, but you can toss the light sabre at them and bring them down pretty easily. Overall there is a pretty good variety of enemies in the game.

There’s a bunch of different types of environments too. You perform missions on planets all over the known galaxy, such as Tatooine, Hoth, Yavin, Coruscant, and tons of other places. You will fight through space stations, star destroyers, ancient temples, high rise buildings in Coruscant, desert planets, ice planets, etc. You have one really cool level where you race along on speeder bikes while other bad guys on speeder bikes try and shoot you down. There’s tons of cool levels like that where you have something besides just pure gun/sabre to do. Several mini-games also. For example on one mission your ship gets tractor-beamed by a star destroyer and so you have to disable the tractor beam and then try and blow up the ship while you get away, but the ship comes under attack by tie-bombers (boggle, yeah, I’m not sure why they were bombing their own ship, unless I guess they thought you were in control of it at that point) so you have this part where you man a gun-emplacement on the destroyer and blast away at the tie-bombers.

This game is full of cool characters to encounter also. Luke Skywalker is there as a mentor and he’s in a bunch of scenes. Then there is Kyle Katarn, the hero of previous Jedi Knight games. He actually will go on missions with you a few times. There’s your buddy Rosch who is a fellow student at the Academy. And you encounter some other characters from the movie like Chewbacca. Not to mention - you get to fight Boba Fett!!

I can highly recommend this game to anyone who enjoys a good first-person shooter and especially if they also love Star Wars. Even if you don’t typically like a FPS game, you might really enjoy this one if you are a Star Wars fan because it is just so good. Also on the easy setting the game is very playable for a novice. The graphics are somewhat dated, it feels like a 3 year old game or so, but they still are servicable and look good enough to still be a lot of fun. Plus on the bright side of that they will run on modest hardware.

One note on the graphics - I was getting a weird problem where if I looked at a light at just the right (wrong?) angle my entire screen would flash white. This was very disorienting at first and gave the beginning of the game a bad impression. I ended up having to disable dynamic lighting or some other light-related graphics feature to prevent this from happening. This was on an ATI Radeon 9800 Pro, with the latest Catalyst drivers.

Hopefully I can finish up the game this week and post my comments on the end game’s story and such. I can still even without seeing that part wholeheartedly recommend this game. On a scale of 1 to 10 I would rate this game a 8.8 or so.

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